Soon, our workstations for participants will be complemented by six powerful computers specially adapted to carry out testing procedures.
At the moment our lab is under remodelling. Soon our lab will be equipped with six high-end computers allowing us to work with multiple participants simultaneously. Additionally, lab will be completed with workplaces for our team members.
Project's title:To train or to play? A comparison of traditional and gamified training approaches: The role of psychophysiological, cognitive and motivational factors in executive functions improvement.
ObjectivesThis project proposes to address a deficit of basic research in the field of cognitive training. Cognitive training is present in the literature in primarily two forms: working memory training and video game training. Working memory training uses tasks such as the N-back paradigm in order to train basic executive functions in an effort to indirectly improve fluid intelligence. Video game training uses popular video games to train a broad range of cognitive functions centered on visual attention. While studies in these fields have shown that the improvement of cognitive functions through training is possible, the motivational, cognitive, and psychophysiological factors underlying this process are relatively unknown.