Dr hab. Prof. of SWPS University Aneta Brzezicka

Bart Sobczyk Lab

We are extremely proud to announce that the scientific achievements of Aneta Brzezicka, the Head of GamesLab were honoured with the habilitation degree and the title of professor of the University of Social Sciences and Humanities. On behalf of our laboratory we would like to congratulate and wish prof. Brzezicka further successes in her scientific research!

New research workstations for participants

Bart Sobczyk Lab

Ffrom today our lab is equipped with 6 research workstations for participants. Each station consists of a silencing partition walls and a comfortable adjustable chair with footrest, to help our participants sit comfortably and maintain an ergonomic and healthy posture. Additionally, our lab is now also equipped with three acoustic panels limiting noise and sound reflections in the room. Please take a look at the gallery of pictures above.

Soon, our workstations for participants will be complemented by six powerful computers specially adapted to carry out testing procedures.
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New laboratory

Bart Sobczyk Lab, Project

Studies conducted within this project will take place at University of Social Sciences and Humanities in Warsaw: room S 103 B that was used as a lecture room up until now.

At the moment our lab is under remodelling. Soon our lab will be equipped with six high-end computers allowing us to work with multiple participants simultaneously. Additionally, lab will be completed with workplaces for our team members.
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Funding granted

Bart Sobczyk Project

We are very happy to inform that this project of Aneta Bezicka, PhD received funding from the National Science Centre’s competition Sonata Bis! The project received 897 205 PLN (over 210 000 EUR) funding for the implementation of tasks in the next three years, additionally taking first place in the NCN ranking.

Project's title:
To train or to play? A comparison of traditional and gamified training approaches: The role of psychophysiological, cognitive and motivational factors in executive functions improvement.

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Project description

Bart Sobczyk Project

Objectives

This project proposes to address a deficit of basic research in the field of cognitive training. Cognitive training is present in the literature in primarily two forms: working memory training and video game training. Working memory training uses tasks such as the N-back paradigm in order to train basic executive functions in an effort to indirectly improve fluid intelligence. Video game training uses popular video games to train a broad range of cognitive functions centered on visual attention. While studies in these fields have shown that the improvement of cognitive functions through training is possible, the motivational, cognitive, and psychophysiological factors underlying this process are relatively unknown.
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