Cognition

Studies have shown that the improvement of cognitive functions through training is possible, the motivational, cognitive, and psychophysiological factors underlying this process are relatively unknown. This project aims to study these psychological or psychophysiological factors leading to cognitive enhancement.

Alt Text

Cognition

Studies have shown that the improvement of cognitive functions through training is possible, the motivational, cognitive, and psychophysiological factors underlying this process are relatively unknown. This project aims to study these psychological or psychophysiological factors leading to cognitive enhancement.

Cognition

Traininngs

Trainings

Working memory training uses tasks such as the N-back paradigm in order to train basic executive functions in an effort to indirectly improve various cognitive functions, including fluid intelligence. Working memory training often fails to find performance increases past the trained ability itself.

Trainings

Working memory training uses tasks such as the N-back paradigm in order to train basic executive functions in an effort to indirectly improve various cognitive functions, including fluid intelligence. Working memory training often fails to find performance increases past the trained ability itself.

Trainings


Video Games

Video game training uses popular video games to train a broad range of cognitive functions, such as attention switching or cognitive control. The main problem with video game training is that it inconsistently produces performance increases in a wide range of cognitive abilities and offers no theoretical explanations.

Video Game

Video Games

Video game training uses popular video games to train a broad range of cognitive functions, such as attention switching or cognitive control. The main problem with video game training is that it inconsistently produces performance increases in a wide range of cognitive abilities and offers no theoretical explanations.

Video Game

AIM OF THE PROJECT

This project proposes to address a deficit of basic research in the field of cognitive training. Cognitive training is present in the literature in primarily two forms: working memory training and video game training. Cognitive training research has thus far been focused on the presentation of effects as opposed to the understanding of their occurrence. To date no comprehensive attempt has been made to study the psychological or psychophysiological factors leading to cognitive enhancement.

This project intends to do just that, and will do so through a series of tightly controlled training studies using both working memory and video game approaches to train executive functions. By manipulating motivational factors and monitoring the theoretically plausible mediators (psychological and psychophysiological) of successful cognitive training, we hope to lay the groundwork for future research into how we can optimize such trainings instead of simply conducting them.
More information is available in Project Description.

 

Our laboratory is a part of Department of Psychophysiology of Cognitive Processes at Faculty of Psychology in University of Social Sciences and Humanities in Warsaw.


We are located on the first floor of the main building. The easiest way to find our lab is to use the entrance at Gocławska 12, and follow the directions to GamesLab. For more information please go to the Contact page.


If you are interested in taking part in our studies, please fill in a short registration form. Our Research Coordinator will contact selected volunteers in order to inform about the details and to arrange exact date and time for the study session.